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HyperMotion technology was first introduced in FIFA 22, as a way to “revolutionise” the way the game feels and plays. It was only available on Next-Gen consoles and is set to return for FIFA 23.
We should get a real big deep-dive into all come the 27th of July, when we have the official gameplay deep-dive from EA.
Read more: Release date for FIFA 23
HyperMotion introduced advanced 11v11 match capture. This was done by putting Xsens suits on professional footballers and recording them play a match.
The goal was to ensure the movements were as realistic as possible going into the game, creating new unique animations, as well as other things like their positioning.
According to EA this allowed for over 4000 unique animations in FIFA 22 aiding things like responsiveness and the physicality of the players.
HyperMotion is set to appear again in FIFA 23, but if rumours are to be believed, this time around they will be using stadium cameras as opposed to the Xsens suits.
This time around the upgraded technology will be called HyperMotion 2, as can be seen on the box art for FIFA 23.
The goal is once again to make animations as unique and real as possible, while the positioning will also be helped, in FIFA 23.
FIFA 23 will bring to life over 6,000 animations, that have been captured from real games. HyperMotion 2 has also helped to make a more realistic pitch for matches.
HyperMotion 2 has also ensured that the Women’s teams in the game are unique, with their own authentic animations and changing how they feel on the pitch
Players in FIFA 23, will now be more realistic than ever before, as well as making each player feel unique.
It should continue to help with movement and positioning off the ball too, making the players more instinctive with the runs they make to try and create space.
Read more: FIFA 23 Pre-order bonus predictions
It could completely change build-up play and defending in FIFA 23; player blocks have been one of the things mentioned to be getting upgraded this time around, while deflections will also play a big part in FIFA 23.
FIFA 23 progresses further with the technology that was introduced last year with the introduction of HyperMotion2. This is the foundation of the gameplay for the next-gen consoles.
The way this is done on FIFA 23, is by recording two full matches with two professional teams, as well as completely capturing the women’s teams as well.
For FIFA 23, they have also recorded training drills to try and capture as many unique animations as possible. This has allowed them to have twice as many as they did in FIFA 22.
According to EA, these have all helped to make the gameplay experience more immersive and unique from moment-to-moment.
As it stands it seems likely that the HyperMotion technology will remain one of the key differences between the Next-Gen version of the game and the version released on the older consoles.
It is also likely why the Next-Gen version of the game costs more too.
Going forward, we will likely see the version released on the previous generations continue to fade, with the gap in quality continuing to grow. It will be interesting to see how different the two versions of the game are.
It’s safe to assume that if this was only available on the Next-Gen versions last time out, FIFA 23 will be no different. HyperMotion will likely only be available on the PS5, Xbox Series S/X and Stadia versions of FIFA 23.
More will follow after as we get closer to the FIFA 23 release date.
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