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In this article, we’ll showcase an enemy-crushing Tiny Tina’s Wonderlands chaos 50 build.
We’ll go over all skills, hero points, what class to choose, and what weapons to use.
If you are looking for that one build that allows you to do all the end-game content with ease look no further.
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Tiny Tina’s Wonderlands Chaos 50 Build
This build is an end-game build so farming for some items is required. Most of the items can be obtained from chaos bunnies at the end of chaos chamber runs. Dedicated loot sources will be listed by the items.
Choosing Your Class
We wanted to create a do-it-all build. A Wonderlands Chaos 50 build that allows for farming, finishing chaos chamber runs with ease, and more.
The classes we chose are Stabbomancer and Spellshot. The combination of critical damage, and spell damage conversion allows your weapons to deal a lot more damage with decent ward regeneration.
The main class feat Dirty Fighting gives you a flat 30% critical hit chance increase. The side class feat Spellweaving gives you stacks of Spellweaving.
Gaining more spellweaving stacks gives your character spell damage with up to five stacks by default. It’s further increased by the Skill Tree and Armor.
Skill Points
Here you’ll find all the skills we chose for this Spellblade/Stabbomancer. We did not pick up any Tier III skills in this build but you’ll find some alternatives at the bottom of the Skill Points section.
Action Skill – From the Shadows
Your character will become invisible. Your every attack is a critical hit, but your overall critical hit damage is decreased for a short period of time.
By default, it lasts 8 seconds and has a 36-second cooldown. Damage decrease is 25%. It works like Fade Away on FL4K in Borderlands 3.
Tier I Skills
- Arsenal – simple melee, gun, and spell damage boost – 5 points
- Haste – move and attack faster – 2 points
- Magic Bullets – portion of spell damage gets converted into gun damage – 3 points
- Prestidigitation – increased reload speed – 5 points
Skills From Tier II
- Swift Death – the faster you move, the more damage you deal – 5 points
- Exploit Their Weakness – applying status effects increases your damage – 3 points
- Font of Mana – spell and action skill cooldown rates increased – 5 points
- Mage Armor – gaining a stack of spellweaving restores ward – 1 point
- Just Warming Up – a bit of fire rate, just to move down the tree – 1 point
Tier IV Skills
- Contagion – status effect spread and damage – 3 points
- Imbued Weapon – additional elemental damage on guns – 5 points
- High Thread Count – three more spellweaving stacks – 1 point
Skills From Tier V
- Double Knot – spell critical hit damage – 3 points
- One Slot, One Kill – gaining a stack of spellweaving increases gun damage – 1 point
Tier VI Skills – Capstone
- Sever the Thread – shots from your gun have a chance of restarting the cooldown of your spell – 1 point
Alternate Skills
Additionally, you can redistribute some of your points from Contagion and put them into Sneak Attack for more damage or pick up Glass Cannon for even more damage.
Hero Points
You can spend 49 Hero Points. Usually, you earn one Hero Point per level, but at some levels, you get more than one Hero Point.
At the beginning of the game make sure to choose Village Idiot as your background. It gives the biggest amount of raw points and allows you to get the highest value in Strength.
These points boost different attributes. You can choose from:
- Strength – critical hit damage
- Dexterity – critical hit chance
- Intelligence – spell cooldown rate
- Wisdom – status effect damage
- Constitution – health and ward points
- Attunement – action skill cooldown
In this Tiny Tina’s Wonderlands Chaos 50 build you want to focus on maxing out Strength and Attunement.
The rest of the points can be distributed into Dexterity for more damage or Constitution for more survivability.
READ NOW: Best Stabbomancer starting build – Tiny Tina’s Wonderlands guide
Weapons and Gear for Wonderlands Chaos 50 Build
Important note. Every item can drop from the bunnies at the end of the chaos chambers. Additionally, if you finished a mirror from a specific DLC, the items will be added to the chaos bunnies too.
Guns
- Ruby’s Spite – one of the best pistols in the game – drops from Monsterous Shroom in Weepwild Dankness
- Live Wire – a great SMG with a lightning chain – world drop only
- Liquid Cooling – awesome synergy with From the Shadows – drops from Lissia in Crackmast Cove
Melee Weapon
- Frying Pan – more survivability, you won’t use melee in this build either way – world drop only
Armor
- Warped Paradigm – make sure to go for Melee Damage and Ability Damage is increased by 50% of your increased Spell Damage – drops from Kastor in Nagledrift
The best roll for this armor is to have Spellshot / Stabbomancer bonuses with increases in Spell Damage, Gun Damage, and All Damage Dealt. The best rolls are +3 points into Magic Bullets and +2 points into Arsenal.
Amulet
- Barboload – every weapon has a high ammo consumption. This amulet allows for some ammo regeneration – drops from Imelda in Glutton’s Gamble DLC
Rings
- Sharksbane x2 – a ring with critical hit synergy, go for the Gun Damage rolls – world drop only in Coiled Captors DLC
Ward
- Body Rune – a combination of healing and damage boost – drops from Bunnidhogg, a secret boss in Chaos Chamber
Spell
- Buffmeister – adds more damage to your gun – world drop only
Enchantments
Here’s a list of some of the best enchantments to roll on weapons. You can also always go for On Spell Cast, which increases Damage by 30% for 5 seconds. If you have a frost weapon, get a frost damage increase, and so on.
Guns
- On Action Skill Start, increase Damage Dealt by 20% for 20 seconds
- On Action Skill Start, increase Spell Damage by 40% for 10 seconds
Melee Weapon
- On Action Skill Start, increase Gun Damage by 40% for 10 seconds
- On Spell Cast, increase Elemental Damage by 20% for 5 seconds
Spell
- On Action Skill Start, increase Gun Damage by 40% for 10 seconds
- When using Spell Cast, increase Gun Damage by 30% for 10 seconds
- On Action Skill Start, increase Damage Dealt by 20% for 20 second
Ward
- On Action Skill Start, gain a stack of Spellweaving and +20% Reload Speed for 5 seconds
- On Action Skill Start, increase Gun Damage by 40% for 10 seconds
- When using Spell Cast, increase Gun Damage by 30% for 10 seconds
We hope you enjoy our Tiny Tina’s Wonderlands Chaos 50 build with Stabbomancer and Spellshot classes.
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